Uma análise de The First Berserker: Khazan
Uma análise de The First Berserker: Khazan
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" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
Acompanho anime desde criancinha e é um sonho realizado trabalhar usando duas DE superiores paixões da minha vida.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right
Isso não foi reflexo único dos aumentos DE minhas habilidades ou dos melhores Aparelhamentos do protagonista, porém sim do game realmente ter ficado menos desafiador (ou mais justo) desse ponto em diante.
Outra coisa de que também igualmente similarmente identicamente conjuntamente incomoda bastante é este fato do progresso em atalhos dentro dos mapas nãeste ficar salvo permanentemente no game, quando comecei a fazer backtracking nos mapas anteriores de modo a pegar ESTES colecionáveis da platina, me deparei com todos os atalhos de que eu tinha aberto, completamente fechados.
You might think that's a weird criticism considering the genre—there are more The First Berserker: Khazan important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.